However, where -% Resistances really shine is when the target has high base resistances. Level 12 Conviction provides -85% Enemy Cold, Fire and Lightning Resistance (not poison) which increases damage taken by a minimum of 85% if the target’s starting resistance was zero. It is important to note that the -55% Enemy Lightning Resistances of the item only applies to the wielder so your main character does not benefit from this bonus if the item is equipped on your mercenary. Infinity is most commonly used as an Act II mercenary weapon since it can only be made in polearms and prevents the use of a shield. Conviction also reduces enemy defenses by 83% which largely eliminates the need for attack rating – and one of the reasons it is used by Summoners. This is due to the level 12 Conviction Aura that the Runeword provides which is essential for breaking monster immunities and shredding resistances. Infinity is an automatic inclusion for almost every single elemental caster class in the game with the exception of Cold Sorceresses. (45-55)% To Enemy Lightning Resistance (varies)Ġ.5-49.5 To Vitality (Based on Character Level)ģ0% Migliore possibilità di ottenere oggetti magici Compared to spears, polearms support more rune words, tend to have a shorter reach, and tend to be slower for Amazons, about the same speed for Barbarians, and faster for other classes.50% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyĪura di convinzione di livello 12 quando equipaggiata Polearm damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Polearms are compatible with Barbarian Polearm Mastery. Desert Mercenary hirelings can equip polearms in the expansion. Polearms are two-handed Melee Weapons in Diablo II.
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